1/8/2024 0 Comments Stanley parable narrator voice![]() ![]() When the player comes back from the path to the warehouse, take the left door first. The player can also do it the other way around. Even though the Narrator told Stanley to speak the code, Stanley is unable to speak, and neither is the player (the game does not allow any usage of internal or external microphones), and thus the game cannot be finished. The Boss's Office has changed significantly, with green floral wallpaper instead of red, a new interior design, and a voice receiver which replaced the default keypad. ![]() The doors are also corrupted, with the left door filled with wrecked cabinets and the right door has a staircase which leads directly to the roof.Įven if Stanley chooses to follow the Narrator and enters the left door, the game will progress seemingly normally until he enters his Boss's Office, which also suffered from Narrative Contradiction, if ever so slightly. Going back to the Two Doors Room also proves fruitless, since the room has also been corrupted by the Narrative Contradiction. Should Stanley try to enter the left door and go to the Meeting Room, he will find the room partially destroyed with objects blocking the way to the staircase. The way to the employee lounge is blocked by a distorted door and debris. ![]() The Phone Room, which was normal before, has been corrupted with distorted signs, symbols, and forklifts littering the room.Īnother Contradiction occurs when Stanley enters the right door after being led back to the Two Doors Room. The Narrative Contradiction began its appearance soon after Stanley finished watching the instructional video about choice-making. The Narrative Contradiction only occurred in the The Stanley Parable Demonstration and in the Not Stanley Ending. The contradiction eventually causes the game world to break and heavily distort. The Narrative Contradiction is an event when the game world of The Stanley Parable crosses path with matter from the Real World. ![]()
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